Copyright (c) Hyperion Entertainment and contributors.
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Further information on learning and using Python can be found in: |
Further information on learning and using Python can be found in: |
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Revision as of 00:47, 21 July 2018
Welcome
Python is a high-level, object-oriented general purpose programming language created by Guido van Rossum. It includes a large standard library containing standardized solutions for the common programming problems and tools for accessing the system resources. On Amiga, Python can replace ARexx as a scripting language.
This manual introduces you to Python, tells you how to create Python programs and provides a reference section of Python commands.
Chapter 1. Introducing Python This chapter gives an overview of Python, how it works on the Amiga, and the basic features of the programming language.
Chapter 4. Functions This chapter describes the use of functions and provides an alphabetical listing of the built-in Python functions.
Chapter 5. Modules and Packages
Chapter 6. Classes and Objects This chapter explains how to use Python's object-oriented features.
Chapter 8. Parsing This chapter explains how to break up strings and files into more easily processed components.
Chapter 9. Graphical User Interfaces This chapter explains how to create graphical user interfaces with Python.
Appendix: A. Standard Exceptions This appendix lists the standard Python exceptions.
Appendix: B. Built-in Constants This appendix lists the Python's built-in constants.
Glossary The glossary contains common Python terms.
Document Conventions
The following conventions are used in this manual: ...
Sources of Additional Information
Further information on learning and using Python can be found in:
Python 2.7.15 Documentation, by Python Software Foundation.