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- 21:50, 6 November 2015 diff hist 0 Graphics Library and Text →Does the Text Fit?
- 21:49, 6 November 2015 diff hist -30 Graphics Library and Text →But What About Color Fonts?
- 21:47, 6 November 2015 diff hist -8 Graphics Library and Text →The Text Function
- 21:46, 6 November 2015 diff hist -7 Graphics Library and Text →How is an Amiga Font Structured in Memory?
- 21:44, 6 November 2015 diff hist -3 Graphics Library and Text →What Fonts Are Available?
- 21:42, 6 November 2015 diff hist -14 Classic Graphics Primitives →ViewPort Display Modes current
- 21:41, 6 November 2015 diff hist 0 Classic Graphics Primitives →Display Routines and Structures
- 21:40, 6 November 2015 diff hist -102 Classic Graphics Primitives →ViewPort Display Modes
- 20:47, 6 November 2015 diff hist -15 Classic Graphics Primitives →Components of a Display
- 20:44, 6 November 2015 diff hist +1 Libraries →Graphics Libraries
- 20:29, 6 November 2015 diff hist +1 Classic Graphics Primitives →ViewPort Display Memory
- 20:28, 6 November 2015 diff hist 0 Trackdisk Device →Device Interface current
- 20:27, 6 November 2015 diff hist -244 Console Device →Where Is All the Keymap Information? current
- 20:26, 6 November 2015 diff hist -2 Console Device →Using the Console Device Without a Window
- 20:25, 6 November 2015 diff hist 0 Console Device →About Console I/O
- 20:25, 6 November 2015 diff hist 0 Intuition Images, Line Drawing and Text →Displaying Images, Borders and IntuiText current
- 20:24, 6 November 2015 diff hist +7 Intuition Images, Line Drawing and Text →Intuition Images, Line Drawing and Text
- 18:52, 6 November 2015 diff hist +32 Graphics Primitives →Copying Rectangular Areas current
- 18:49, 6 November 2015 diff hist 0 Graphics Primitives →Graphics Primitives
- 18:48, 6 November 2015 diff hist -20 Graphics Primitives →Using the Graphics Drawing Routines
- 18:48, 6 November 2015 diff hist 0 Graphics Primitives →Graphics Primitives
- 18:48, 6 November 2015 diff hist -17 Graphics Primitives →Text Attributes
- 19:16, 4 November 2015 diff hist 0 Keyboard Device →Reading Keyboard Events current
- 19:15, 4 November 2015 diff hist -13 Keyboard Device →Reading Keyboard Events
- 19:15, 4 November 2015 diff hist -27 Input Device →Setting the Conditions for a Mouse Port Report
- 19:14, 4 November 2015 diff hist 0 Intuition Images →Defining Image Data current
- 19:13, 4 November 2015 diff hist 0 Intuition Images →Image Example
- 19:13, 4 November 2015 diff hist +1 Intuition Images →Creating Images
- 19:11, 4 November 2015 diff hist 0 Using the Workbench menus current
- 19:10, 4 November 2015 diff hist 0 Intuition Borders →Border Example current
- 19:08, 4 November 2015 diff hist -3 Intuition Text →Fonts current
- 19:08, 4 November 2015 diff hist 0 Intuition Text →Fonts
- 19:07, 4 November 2015 diff hist 0 Intuition Text →IntuiText Example
- 19:05, 4 November 2015 diff hist +13 Commodities Exchange Library
- 19:03, 4 November 2015 diff hist 0 Intuition Special Functions current
- 19:02, 4 November 2015 diff hist +121 Graphics Sprites, Bobs and Animation →Moving the Objects current
- 19:01, 4 November 2015 diff hist +11 Graphics Sprites, Bobs and Animation →The AnimKey
- 19:00, 4 November 2015 diff hist +23 Graphics Sprites, Bobs and Animation →Adding Animation Objects
- 19:00, 4 November 2015 diff hist +20 Graphics Sprites, Bobs and Animation →The AnimKey
- 18:59, 4 November 2015 diff hist +48 Graphics Sprites, Bobs and Animation →Animation Data Structures
- 18:59, 4 November 2015 diff hist +96 Graphics Sprites, Bobs and Animation →Adding User Extensions to GEL Data Structures
- 18:58, 4 November 2015 diff hist 0 Graphics Sprites, Bobs and Animation →"animtools.h" and "animtools.c"
- 18:57, 4 November 2015 diff hist -12 Graphics Sprites, Bobs and Animation →Initializing the GEL System
- 18:57, 4 November 2015 diff hist 0 Graphics Sprites, Bobs and Animation →VSprite HitMask and MeMask
- 18:56, 4 November 2015 diff hist -60 Graphics Sprites, Bobs and Animation →VSprite BorderLine
- 18:55, 4 November 2015 diff hist +35 Graphics Sprites, Bobs and Animation →Building a Table of Collision Routines
- 18:55, 4 November 2015 diff hist +35 Graphics Sprites, Bobs and Animation →Initializing the GEL System
- 18:54, 4 November 2015 diff hist 0 Graphics Sprites, Bobs and Animation →The GELs System
- 18:54, 4 November 2015 diff hist 0 Graphics Sprites, Bobs and Animation →The GELs System
- 18:54, 4 November 2015 diff hist 0 Graphics Sprites, Bobs and Animation →Simple Sprites