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  • ...ontrols symbolized by an image that the user can operate with the mouse or keyboard. They are the Amiga's equivalent of buttons, knobs and dials. ...string gadget, a cursor appears, allowing the user to enter data from the keyboard. For a proportional gadget, the user can either drag the knob with the mous
    66 KB (10,684 words) - 22:28, 3 November 2015
  • ...chapter.) To create a temporary Group, hold down a shift key on the Amiga keyboard and click on several Tracks. Each Track that you click on becomes a member
    19 KB (3,259 words) - 20:52, 10 September 2013
  • ...lating graphic symbols with a mouse rather than by typing in commands at a keyboard. Included in this chapter are descriptions of the following:
    25 KB (4,188 words) - 11:06, 29 November 2022
  • ...nd in almost all user input on the Amiga. It gathers input events from the keyboard, the gameport (mouse), and several other sources, into one input "stream". ...s turned their programs into commodities only to provide them with a handy keyboard shortcut to bring up/close their GUI. Please note that such practice is act
    72 KB (9,742 words) - 10:29, 22 October 2020
  • | Mouse and keyboard control items. The file format is IFF FORM PREF (INPT chunk). The filename
    21 KB (3,432 words) - 11:28, 26 April 2013
  • ...o a string gadget doesn't care what activates it. Its input comes from the keyboard rather than the mouse.
    79 KB (12,255 words) - 21:44, 5 December 2017
  • The active window will still receive mouse-, keyboard- and timer-messages. So if you want your window to get the IDCMP messages, ...through the depth arrangement gadget in the screen's title bar or through keyboard shortcuts. The N key with the Left-Amiga qualifier moves the Workbench scre
    73 KB (10,637 words) - 09:08, 14 April 2017
  • responds as though you entered the following commands at the keyboard:
    24 KB (3,963 words) - 18:57, 13 March 2014
  • 1 = STRING, 2 = WOODWIND, 3 = KEYBOARD, 4 = GUITAR, 5 = VOICE, 6 = DRUM1, For the KEYBOARD family, the high nibble is as follows:
    55 KB (8,122 words) - 21:31, 10 May 2012
  • ...console handler that uses the serial port rather than the Amiga screen and keyboard.
    31 KB (4,780 words) - 05:34, 26 February 2022
  • ...imilar to the method used in digital hi-fi components and state-of-the-art keyboard and drum synthesizers.
    43 KB (6,465 words) - 22:55, 22 May 2012
  • ...to do this on the Amiga (including a touch screen, a joystick or even the keyboard), most often the user will interface with the GUI via a two-button mouse.
    31 KB (5,310 words) - 20:41, 21 April 2014
  • A number of simple, keyboard driven editing functions are available to the user. These editing functions
    45 KB (6,734 words) - 23:53, 31 July 2013
  • ...e Interface name before the function calls. In the sample program a simple keyboard command with cursor keys is included.
    55 KB (5,937 words) - 21:53, 24 September 2016
  • ; (pressing RETURN on the keyboard will do it). This code is normally
    55 KB (7,999 words) - 01:26, 11 May 2012
  • ...by <prompt> to the current window and then wait for keyboard input. Valid keyboard responses are Y (yes), N (no), and Return (no). Selecting Y sets the condit acts as though you had typed the following commands at the keyboard:
    353 KB (57,468 words) - 17:16, 31 January 2021

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