Copyright (c) Hyperion Entertainment and contributors.

Difference between revisions of "Game Programming Guidelines"

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(Listed two resources)
 
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= Resources =
 
= Resources =
   
* [http://www.hyperion-entertainment.biz/index.php?option=com_registration&view=files&parent=30&Itemid=63 AmigaOS SDK]
+
* [http://www.hyperion-entertainment.biz/index.php?option=com_registration&view=files&parent=30&Itemid=63 AmigaOS SDK], Hyperion Entertainment, 2015.
 
* [[Special:BookSources/9781097120536|Getting Started with Warp3D Nova: 3D Graphics Programming Tutorials]], by Hans de Ruiter, Kea Sigma Delta Limited, 2019.
 
* [[Special:BookSources/9781097120536|Getting Started with Warp3D Nova: 3D Graphics Programming Tutorials]], by Hans de Ruiter, Kea Sigma Delta Limited, 2019.

Latest revision as of 16:51, 13 February 2021

Introduction

Amiga Hardware

Game Application

Audio Programming

Sampled Sounds

Sound Synthesis

Music

Speech

Graphics Programming

Screens and Windows

2D Graphics

3D Graphics

Video Playback

Input Devices

Game Networking

Localizing Game

Saving and Loading Game Data

Debugging

Resources