Copyright (c) Hyperion Entertainment and contributors.
Difference between revisions of "Game Programming Guidelines"
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− | * [http://www.hyperion-entertainment.biz/index.php?option=com_registration&view=files&parent=30&Itemid=63 AmigaOS SDK] |
+ | * [http://www.hyperion-entertainment.biz/index.php?option=com_registration&view=files&parent=30&Itemid=63 AmigaOS SDK], Hyperion Entertainment, 2015. |
* [[Special:BookSources/9781097120536|Getting Started with Warp3D Nova: 3D Graphics Programming Tutorials]], by Hans de Ruiter, Kea Sigma Delta Limited, 2019. |
* [[Special:BookSources/9781097120536|Getting Started with Warp3D Nova: 3D Graphics Programming Tutorials]], by Hans de Ruiter, Kea Sigma Delta Limited, 2019. |
Latest revision as of 16:51, 13 February 2021
Contents
Introduction
Amiga Hardware
Game Application
Audio Programming
Sampled Sounds
Sound Synthesis
Music
Speech
Graphics Programming
Screens and Windows
2D Graphics
3D Graphics
Video Playback
Input Devices
Game Networking
Localizing Game
Saving and Loading Game Data
Debugging
Resources
- AmigaOS SDK, Hyperion Entertainment, 2015.
- Getting Started with Warp3D Nova: 3D Graphics Programming Tutorials, by Hans de Ruiter, Kea Sigma Delta Limited, 2019.