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AmiWest Lesson 2
Contents
AmiWest Lesson 2: Fundamentals
Basic Types
It is important to under at least the basic types when programming. The following table summarizes the basic types used in AmigaOS as compared to standard C and C++ types:
Type | Deprecated Type(s) | C | C++ |
---|---|---|---|
uint64 | none | uint64_t | uint64_t |
int64 | none | int64_t | int64_t |
uint32 | ULONG or LONGBITS or CPTR | uint32_t | uint32_t |
int32 | LONG | int32_t | int32_t |
uint16 | UWORD or WORDBITS or USHORT or UCOUNT or RPTR | uint16_t | uint16_t |
int16 | WORD or SHORT or COUNT | int16_t | int16_t |
uint8 | UBYTE or BYTEBITS | char or unsigned char | unsigned char |
int8 | BYTE | signed char | signed char |
STRPTR | none | char* | char* |
CONST STRPTR | n/a | char* const x | char* const x |
CONST_STRPTR | n/a | const char* | const char* |
CONST CONST_STRPTR | n/a | const char* const | const char* const |
APTR | none | void* | void* |
CONST APTR | none | void* const x | void* const x |
CONST_APTR | none | const void* | const void* |
CONST CONST_APTR | none | const void* const | const void* const |
float32 | FLOAT | float | float |
float64 | DOUBLE | double | double |
BOOL | none | int16 | int16 |
TEXT | none | char | char |
NULL | none | 0L | (void*)0L |
BPTR | none | int32_t | int32_t |
BSTR | none | int32_t | int32_t |
ZERO | none | (BPTR)0 | (BPTR)0 |
Static versus Dynamic Linking
The different between static and dynamic linking can best be explained with an example.
#include <stdio.h> int main() { printf("Hello, world\n"); return 0; }
Here is "hello" created using static linking:
gcc -mcrt=clib2 -N -o hello hello.c -Wl,--cref,-M,-Map=hello.map strip hello
The "hello" executable is roughly 34964 bytes in size. The "hello.map" file contains the linker map which shows you exactly what pieces of code have been pulled in from where to create that executable.
Here is "hello" created using dynamic linking:
gcc -mcrt=newlib -N -o hello hello.c -Wl,--cref,-M,-Map=hello.map strip hello
The "hello" executable is now 5488 bytes in size and the "hello.map" file is substantially simpler as well.
Note |
---|
The -N switch is used to work around a feature in the current GCC toolset. The problem has been fixed but a new compiler is not yet generally available. See Myth #2: AmigaOS binaries are fat for more details. |
It is important to remember that each program is still essentially the same size. In fact, the dynamically linked program may even be larger. The reason is that the same amount of code is still used. The difference is that the dynamically linked executable is sharing code with other executables. The statically linked executable is not sharing code and thus occupies more disk space.
A statically linked program is a self-contained unit which generally has no extraneous external dependencies. Any dependency problems will show up when linking the executable.
A dynamically linked program requires external libraries in order to function. If any of those libraries are missing or the wrong version, your program will fail at runtime and not when you compile it.
For programmers, it is very important to know where your libraries are coming from and what their limitations are. Just assuming you can mix and match static and dynamic libraries at will is foolish. Always try to understand what each library does and what caveats apply to its usage.
Libraries and Interfaces
AmigaOS provides hundreds of functions which are split up into different shared libraries. Each shared library is further split up into different interfaces. Much more detailed information about Libraries and Interfaces can be found in Exec Libraries.
struct Interface* open_iface_name(CONST_STRPTR libname, uint32 libver, CONST_STRPTR ifacename) { struct Interface* iface = try_open_iface_name(libname, libver, ifacename); if ( iface == 0 ) { IDOS->Printf("Can't open %s version %lu interface %s\n", libname, libver, ifacename); } return iface; } struct Interface* open_iface(CONST_STRPTR libname, uint32 libver) { return open_iface_name(libname, libver, "main"); }
void close_iface(struct Interface* iface) { if ( iface != 0 ) { struct Library* lib = iface->Data.LibBase; IExec->DropInterface(iface); IExec->CloseLibrary(lib); } }
Tasks and Processes
Code to display Tasks and Processes.