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Difference between revisions of "Advanced Serial Debugging Guide"

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= Introduction =
 
= Introduction =
   
While AmigaOS has "hi-level" capabilities to help debug problems (e.g. redirecting debug outputs to memory and displaying the log with DumpDebugBuffer or using serial redirection tools like Sashimi) it is sometimes still not enough. For example, there is no protection for areas like input and Intuition so we can get into a situation where the GUI is not operational but the OS is still working. Intuition, input and any other necessary components can crash and then the GrimReaper utility has no way to spawn itself. Meanwhile, the kernel can still can output debug information about the crash on serial.
+
While AmigaOS has "hi-level" capabilities to help debug problems (e.g. redirecting debug outputs to memory and displaying the log with DumpDebugBuffer or using serial redirection tools like Sashimi) it is sometimes still not enough. For example, there is no protection for areas like input and Intuition so we can get into a situation where the GUI is not operational but the OS is still working. Intuition, input and any other necessary components can crash and then the GrimReaper utility has no way to spawn itself. Meanwhile, the kernel, still can output debug information about the crash on serial.
   
To begin with, you should know that AmigaOS has 2 ''reapers''. One is a user friendly utility from SYS:System called GrimReaper. The GrimReaper can be called a "hi-level" one. Another ''reaper'' is called Reaper which is a part of the kernel itself. The kernel's Reaper actually launches the user-friendly GrimReaper when a required. So, you can imagine that when things get nasty, the kernel's reaper can catch some information and output it to the serial and the OS may die soon after that. Visually, you just see a "freeze" of the OS and you don't know what happened and of course no stack trace or register dump.
+
To begin with, you should know that AmigaOS has 2 ''reapers''. One is a user friendly utility from SYS:System called GrimReaper. The GrimReaper can be called a "hi-level" one. Another ''reaper'' is called Reaper which is a part of the kernel itself. The kernel's Reaper actually launches the user-friendly GrimReaper when a required. So, you can imagine that when things get nasty, the kernel's reaper not all the time can spawn a GrimReaper, but still can catch some information and output it to the serial. Visually, when such a nasty things happens and input and/or intuition die, you just see a "freeze" of the OS and may think that everything is freezes, while it not: you just can't operate with OS anymore as necessary parts of OS crashes, but OS itself still working and kernel's reaper already throw all the info into the serial.
   
 
That means that when you want to do some serious work and you need any way to catch your bugs and/or debug any of your problematic code, then serial debugging is the best and only one way. Of course it's still possible to hope that the system friendly GrimReaper will popup for you and that there will be nothing so hardcore which it will crash Intuition and "freeze" the OS but that's just not enough when it come to doing real work.
 
That means that when you want to do some serious work and you need any way to catch your bugs and/or debug any of your problematic code, then serial debugging is the best and only one way. Of course it's still possible to hope that the system friendly GrimReaper will popup for you and that there will be nothing so hardcore which it will crash Intuition and "freeze" the OS but that's just not enough when it come to doing real work.
   
You may ask now why the serial port is used at all? Why not parallel or something else? Why does everyone keep telling you to use serial debugging as if there is nothing else you can connect a cable to? The answer is in simplicity and reliability. Serial was chosen because it is simple to transfer data, bit by bit, not like for example done with a parallel port. There are different interfaces which also can transfer information bit by bit (like Ethernet, Firewire and USB) but the standard serial port is common to all platforms and far less complex. It comes as no surprise that the old AmigaOS 3 which works on classic Amigas, all output debug information via serial ports. Now, we have different kinds of hardware where USB is pervasive but USB is very complex and still not as reliable for debugging purposes.
+
You may ask now why the serial port is used at all? Why not parallel or something else? Why does everyone keep telling you to use serial debugging as if there is nothing else you can connect a cable to? The answer is in simplicity and reliability. Serial was chosen because it is simple to transfer data, bit by bit, not like for example done with a parallel port. There are different interfaces which also can transfer information bit by bit (like Ethernet, Firewire and USB) but the standard serial port is common to all platforms and far less complex. Because of that it should come as no surprise that the old AmigaOS 3 which works on classic Amigas throw all the debug information via serial port as well. Today, we have different kinds of hardware, where for example USB is pervasive, but USB is more complex and still not as reliable for debugging purposes.
   
= Serial and NULL-Modem =
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= Serial and Null Modem =
   
 
== Serial ==
 
== Serial ==
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Serial ports most often come in two pin outs: 9 pins and 25 pins.
 
Serial ports most often come in two pin outs: 9 pins and 25 pins.
 
[[File:01-serial_db25.png|frame|center|25 Pin Connector]]
 
   
 
[[File:02-serial_db9.png|frame|center|9 Pin Connector]]
 
[[File:02-serial_db9.png|frame|center|9 Pin Connector]]
  +
  +
[[File:01-serial_db25.png|frame|center|25 Pin Connector]]
   
 
The 25 pin one, which is usually called DB25, was the first one and is used on the classic Amigas. After some time, software was simplified to use only half of the pins and then 9 pin connector (usually called DB9 but in reality it is DE9) was created. While classic Amigas have the older serial connectors with 25 pins, the Pegasos2, X1000 and Sams all have 9 pin connectors. In general, it makes no differences for our purposes. This is just information in case you decide to build your cable from scratch.
 
The 25 pin one, which is usually called DB25, was the first one and is used on the classic Amigas. After some time, software was simplified to use only half of the pins and then 9 pin connector (usually called DB9 but in reality it is DE9) was created. While classic Amigas have the older serial connectors with 25 pins, the Pegasos2, X1000 and Sams all have 9 pin connectors. In general, it makes no differences for our purposes. This is just information in case you decide to build your cable from scratch.
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While the information given there is enough for our article, you still can check out Wikipedia for more information about serial ports and the RS232C standard itself at http://en.wikipedia.org/wiki/Serial_port.
 
While the information given there is enough for our article, you still can check out Wikipedia for more information about serial ports and the RS232C standard itself at http://en.wikipedia.org/wiki/Serial_port.
   
== NULL-Modem ==
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== Null Modem ==
   
In the good old days, when Modems/Teletypes were used to connect over the serial port, it was expected that one side is the ''Data Terminal Equipment'' (DTE) (usually a computer/terminal) and the other side is ''Data Circuit-terminating Equipment'' (DCE) (usually a Modem). One side which is an output on a DTE is an input on a DCE and vice versa. Because of that DCE can be connected to a DTE with a straight wired cable.
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In the good old days, when Modems/Teletypes were used to connect over the serial port, it was expected that one side is the ''Data Terminal Equipment'' (DTE) (usually a computer/terminal) and the other side is ''Data Circuit-terminating Equipment'' (DCE) (usually a modem). One side which is an output on a DTE is an input on a DCE and vice versa. Because of that DCE can be connected to a DTE with a straight wired cable.
   
Today things are different. Terminals and Modems have mostly disappeared and computers have the same kind of serial port that terminals used to have: DTE. As a result, we can't connect them with a straight, pin to pin cable because it will connect the data transfer pins (TX to TX and RX to RX) like it was when we connect a serial port with a Modem and that will not work. The solution is to swap the data transfer wires: TX to RX. That's what is simply called a ''Null Modem Cable'' (though without ground connected which is always better to do).
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Today things are different. Terminals and modems have mostly disappeared and computers have the same kind of serial port that terminals used to have: DTE. As a result, we can't connect them with a straight, pin to pin cable because it will connect the data transfer pins (TX to TX and RX to RX) like it was when we connect a serial port with a modem and that will not work. The solution is to swap the data transfer wires: TX to RX. That's what is simply called a ''Null Modem Cable'' (though without ground connected which is always better to do).
   
Usually when you go into a shop and find a modem cable it is most often not a null-model cable. You need to ask for a null-modem cable where the data pins have been crossed over. Visually, the cables look exactly the same. Only the wires inside are not cross over and thus it will not transfer any serial debug output.
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Usually when you go into a shop and find a modem cable it is most often not a null modem cable. You need to ask for a null modem cable where the data pins have been crossed over. Visually, the cables look exactly the same. Only the wires inside are not cross over and thus it will not transfer any serial debug output.
   
A NULL-Modem cable can one of 4 types:
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A null modem cable can one of 4 types:
   
 
#No hardware handshaking<br/>This cable has only the data and signal ground wires connected. I.e. RX, TX and ground.
 
#No hardware handshaking<br/>This cable has only the data and signal ground wires connected. I.e. RX, TX and ground.
 
#Loop back handshaking<br/>Just some "cheat" cable to create fake hardware flow control.
 
#Loop back handshaking<br/>Just some "cheat" cable to create fake hardware flow control.
 
#Partial handshaking<br/>Advanced "cheat" cable.
 
#Partial handshaking<br/>Advanced "cheat" cable.
#Full handshaking<br/>No cheats, just everything that can be in null-modem cable.
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#Full handshaking<br/>No cheats, just everything that can be in null modem cable.
   
In general, to create a basic NULL-modem cable (that one, with "no hardware handshaking") it is enough to cross over pins 2 and 3 (RxD with TxD) and connect the ground pin. Even with such a simple null-modem cable of just 3 wires, you will be able to output debug information and everything will work. You can of course build a cable with full handshaking and it will also work but the hardware may or may support it. For example, the X1000 does not support hardware handshaking and even if you have such a cable, the terminal software where you will capture your debug output you still need to choose the "no handshaking" option. Classic Amiga serial ports support hardware h handshaking. For example, AmigaExplorer from AmigaForever transfers data between Amiga and Windows computers via serial and handshaking helps in that case. So it's better to have a full-handshaking cable and to test it with your hardware. But if you need a null-modem cable just for capturing debug output, a simple 3 wire null-modem cable will allow up to 115200 and it's more than enough.
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In general, to create a basic null modem cable (that one, with "no hardware handshaking") it is enough to cross over pins 2 and 3 (RxD with TxD) and connect the ground pin. Even with such a simple null modem cable of just 3 wires, you will be able to output debug information and everything will work. You can of course build a cable with full handshaking and it will also work but the hardware may or may support it. For example, the X1000 does not support hardware handshaking and even if you have such a cable, the terminal software where you will capture your debug output you still need to choose the "no handshaking" option. Classic Amiga serial ports support hardware h handshaking. For example, AmigaExplorer from AmigaForever transfers data between Amiga and Windows computers via serial and handshaking helps in that case. So it's better to have a full-handshaking cable and to test it with your hardware. But if you need a null modem cable just for capturing debug output, a simple 3 wire null modem cable will allow up to 115200 and it's more than enough.
   
{{Note|text=If you have 2 computers which you want to connect via serial ports you need a NULL modem cable and not a ''straight'' serial cable.}}
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{{Note|text=If you have 2 computers which you want to connect via serial ports you need a null modem cable and '''not''' a ''straight'' serial cable.}}
 
 
Since serial ports can be only of 2 types (DB25 and DB9) there are 3 possible pin outs for null-modem cables with full handshaking: DB25 to DB25, DB9 to DB25 and DB9 to DB9.
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Since serial ports can be only of 2 types (DB25 and DB9) there are 3 possible pin outs for null modem cables with full handshaking: DB25 to DB25, DB9 to DB9 and DB9 to DB25.
   
 
[[File:03-db25-db25.png|center|800px]]
 
[[File:03-db25-db25.png|center|800px]]
[[File:04-db25-db9.png|center]]
 
 
[[File:05-db9-db9.png|center|800px]]
 
[[File:05-db9-db9.png|center|800px]]
  +
[[File:04-db25-db9.png|center|800px]]
   
DB9 to DB9 serial cables are fairly easy to find in stores today but they are not likely to be null-modem cables and you will need to work on them. DB25 are more rare and you may need to build a cable yourself. Just buy connectors and connect the necessary wires as shown above.
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DB9 to DB9 serial cables are fairly easy to find in stores today but they are not likely to be null modem cables and you will need to work on them. DB25 are more rare and you may need to build a cable yourself. Just buy connectors and connect the necessary wires as shown above.
   
 
You can also build a cable which has 2 connectors on either side (i.e. DB9 and DB25 on one side and DB9 and DB25 on the other) so you can use either connector type as needed. This can be handy when you have a classic Amiga and modern PowerPC hardware and connected to a PC for example. To build such a cable just follow the same pin logic as shown below and just double them where needed.
 
You can also build a cable which has 2 connectors on either side (i.e. DB9 and DB25 on one side and DB9 and DB25 on the other) so you can use either connector type as needed. This can be handy when you have a classic Amiga and modern PowerPC hardware and connected to a PC for example. To build such a cable just follow the same pin logic as shown below and just double them where needed.
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[[File:06-null_modem_adapter.png|frame|center]]
 
[[File:06-null_modem_adapter.png|frame|center]]
   
You can find even more information about null-modem cables on [http://en.wikipedia.org/wiki/Null_modem Wikipedia].
+
You can find even more information about null modem cables on [http://en.wikipedia.org/wiki/Null_modem Wikipedia].
   
 
= Connect them now! =
 
= Connect them now! =
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== Serial<->Serial ==
 
== Serial<->Serial ==
   
There is nothing else you need except a working null-modem cable. As we discussed before, all you need is a null modem and it works. It must be a real null modem cable or a ''straight'' serial cable with a null-modem adapter; doesn't matter which one.
+
There is nothing else you need except a working null modem cable. It must be a real null modem cable or a ''straight'' serial cable with a null modem adapter; doesn't matter which one.
   
 
== Serial<->USB ==
 
== Serial<->USB ==
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[[File:08-settings_win_show.png|frame|center]]
 
[[File:08-settings_win_show.png|frame|center]]
 
 
After you have the USB to serial adapter connected in your system, everything will be the same as if you connected Serial with Serial. A null-modem cable is still required or a "straight" cable with a null-model adapter.
+
After you have the USB to serial adapter connected in your system, everything will be the same as if you connected Serial with Serial. A null modem cable is still required or a "straight" cable with a null modem adapter.
   
 
== Serial<->Anything ==
 
== Serial<->Anything ==
 
 
You of course can connect to ANY port in any of your computer any kind of adapter (which you will make yourself, or buy from anywhere), which will just make for your system new "serial". I.e. you can not only use Serial to USB adapters, but, Serial to Fireware adapters (if you will lucky enough to find out that, or that will build it yourself), or, even, serial to "Ethernet", and also, write your own driver for, etc.
+
You can connect serial to any port in a computer. You just need the correct adapter and cable. There are serial to USB (either purchased or made yourself), serial to Firewire adapters, serial to Ethernet, etc.
   
What I trying to point there, is does not matter how, but you just need to make serial in your system. USB to serial adapters just used mostly because they popular, can be find out in shops, easy to utilize, and everything is tested and retested by many people.
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What I am trying to point here is that it does not matter how but you still need to make a real serial port in your system. USB to serial adapters are most popular because they are readily available, easy to find, inexpensive and well tested.
   
 
= Terminal Software and port settings =
 
= Terminal Software and port settings =
   
Now, after you have your cable connected between 2 machines, you need software which will catch the data from one of sides. The "receiver" side can be an x86 (and with Windows, and with Linux, and with Mac OS, and whatever else), and Amiga with AmigaOS, or pOS, or Unix, or whatever was done for old Amiga hardware, or PowerPC Macs, or any kind of another hardware. That software called "Terminal" software and as most of us use x86 notebooks to capture debug outputs from our Amigas, we will start from x86.
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Now, after you have your cable connected between 2 machines, you need software which will catch the data from one side. The "receiver" side can be an x86 system with Windows, Linux, Mac OS or whatever else. You could also use an Amiga with AmigaOS, pOS, Unix or whatever else runs on classic Amiga hardware or any kind of another hardware. The software is called "Terminal" software and since many of us use x86 systems to capture debug output from our Amigas, we will start with x86.
   
The best terminal software for x86 are PuTTY. You can PuTTY from http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html.
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One of the best terminal software packages for x86 is PuTTY. You can get PuTTY from http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html. Be sure that you get latest/full version because there are some stripped versions around with no support of serial connections. The normal version of PuTTY with working serial support will looks like this:
Be sure that you get latest/full version because there are some stripped versions around with no support of serial connections. Normal version with working serial support will looks like this:
 
   
 
[[File:09-putty_serial.png|frame|center]]
 
[[File:09-putty_serial.png|frame|center]]
 
 
On Amiga (if you connect 2 Amigas by serial) you can use old 68k Term 4.8:
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On Amiga (if you connect 2 Amigas by serial) you can use the old 68k Term 4.8:
   
 
[[File:10-term48_serial.png|frame|center]]
 
[[File:10-term48_serial.png|frame|center]]
   
On Linux you can use the same putty, or well-known minicom.
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On Linux you can also use PuTTY or the well-known minicom.
   
  +
Whatever software is used, it is all about getting the debug data from your Amiga. Debug output is ASCII text data, so anything which can just grab information from your serial port and redirect it where you need it (console or file) will work. You can even write your own simple code which will receive data without the need for any terminal programs. But that's in theory, in practice it is better to use something which is already done.
On Mac <insert here>
 
   
  +
The settings which you need to use and which always works on any Amiga hardware from which you want to get your serial output are:
 
But its all in general about how just to get all the data. Debug outputs its plain text data, so anything which just cat grab info from your serial port and redirect where you need (to console or to file, not so matter) will works. I.e. you can just write your own simple code which will recieve data, without needs of any terminals. But that's in theory, in practice of course better to use something which already done.
 
 
The settings which you need to use and which 100% will works on any of Amiga hardware from which you want to get your serial output are:
 
   
 
baud: 115200
 
baud: 115200
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flow control: none
 
flow control: none
 
 
It may works with some other settings (like different parity and flow control), but as it point out before, on some hardware it may not works at all, on another will works not as extended, so just use it all the time like this when you do your first tests. After all you always can do your experiments when everything will works with those settings.
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It may work with other settings (like different parity and flow control), but as it was pointed out before, on some hardware it may not work at all, on another it will not work as intended, so just these setting to do your first test. After all, you can always change your settings later and experiment after everything works.
   
 
= How to redirect debug output to serial =
 
= How to redirect debug output to serial =
   
By default debug output of AmigaOS sends to the memory, and not to serial: that's done for simplicity user friendly usage of debug logs. I.e. you have something happens, not especially bugs, just any debug output and you want to see it. So you just type in console "dumpdebugbuffer", and it show you what debug output was (you also can use Sashimi tool, its will automatically redirect output to the console in real time).
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By default, AmigaOS debug output is sent to a memory debug buffer and not to serial. This is done for simplicity. If something happens, especially bugs, then just type "DumpDebugBuffer" in a shell and it shows you what the debug output was. This is similar to using the Sashimi tool which redirects serial output to the console.
   
So to make all your serial debug logging, you need to switch output to serial. For that you have 2 ways: boot options in the firmwares (UBOOT for Sams/old AmigaOnes, OpenFirmware for Pegasos2 and CFE for X1000) and "kdebug" utility.
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For developers, it is usually best to output everything to the serial port so you need to switch the output to serial. There are 2 ways to do this: boot option in the firmware (U-Boot for Sams/Eyetech AmigaOnes, OpenFirmware for Pegasos2 and CFE for X1000) and the "KDebug" utility.
   
 
== Firmware method ==
 
== Firmware method ==
 
As we have many different hardware on which AmigaOS can be run today, then there is no surprise that they all use different firmwares: AmigaOne-XE/MicroA1-C/Sams use UBOOT, Pegasos2 use OpenFirmware and X1000 uses CFE. For all of them bootmenu options will be different, and you need to refer to the documentation which come with hardware, but in all the cases you have variable called "os4_commandline" to which you spend your arguments, for example:
 
   
  +
Given there are so many different hardware platforms on which to run AmigaOS today, it should come as no surprise that they use different boot firmwares. AmigaOne-XE/MicroA1-C/Sam uses U-Boot, Pegasos2 uses OpenFirmware and the AmigaOne X1000 uses CFE. For all of them the boot menu options can be a bit different and you need to refer to the documentation which comes with the hardware. But in all cases you have a common variable called '''os4_commandline''' which you need to set. The name of that variable is the same for all the hardware platforms which support AmigaOS. Just the way the variable is setup varies.
X1000/CFE to set debuglevel to 0 and output to serial:
 
   
  +
For example on Pegasos2 OpenFirmware, to redirect output to serial with the "munge" debug kernel option and debug level 7 in OF you do:
os4_commandline DEBUGLEVEL=0 SERIAL
 
   
  +
Pegasos BIOS Extensions Copyright 2001-2004 by bplan GmbH.
Pegasos2 OpenFirmware to redirect output to serial with debug kernel's option "munge":
 
  +
All rights Reserved.
  +
Auto-boot in 1 seconds - press ESC to abort, ENTER to boot: aborted
  +
ok#
  +
ok# setenv os4_commandline serial munge debuglevel=7
   
  +
and then boot AmigaOS.
os4_commandline='munge'
 
   
Sams UBOOT with the same munge, debuglevel=7 and serial redirect:
+
On AmigaOne X1000/CFE set munge, debuglevel to 4 and output to serial:
   
os4_commandline=.....
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setenv -p os4_commandline "serial munge debuglevel=4"
   
  +
and then boot AmigaOS. For CFE if you are not using -p, then the variable is only saved for that session, not permanently.
== Kdebug method ==
 
   
  +
On Sam/AmigaOne U-Boot with the same munge, debuglevel=7 and serial redirect:
Kdebug is command line utility placed in System:C/kdebug and come as part of Kernel. By that utility you can redirect your output to serial/memory (i.e. it will overwrite what you do from firmware), as well as by that you can setup debug levels. You just put for example to s:user-startup something like:
 
   
  +
setenv os4_commandline "serial munge debuglevel=7"
run >NIL: kdebug "debug level 5"
 
  +
saveenv
  +
  +
On X5000 it's the same U-Boot as with Sam/AmigaOne, so as example set serial, munge and debuglevel to 5:
  +
  +
setenv os4_commandline serial munge debuglevel=5
  +
saveenv
  +
  +
In other words, use SetEnv to set the os4_commandline variable and then boot the OS. You can also verify what the variable is using the "printenv" command.
  +
  +
Just so you are not confused, "amigaboot.of" (the code which first boots) is the component which parses the os4_commandline '''firmware variable''' and ''didn't'' parse any command line arguments. It only parses firmware variables and then passes them on to the kernel. If you try something like ''amigaboot.of os4_commandline = "serial"'', it will not work and will be ignored, the same as any other extra parameters you provide. So be sure that you use "setenv" and check via "printenv" that you set the variable correctly.
  +
  +
== KDebug method ==
  +
  +
KDebug is command line utility found in SYS:C which communicates with the AmigaOS kernel. With this utility you can redirect your output to serial or memory. It will override whatever you do with the os4_commandline firmware variable. This is very handy for setting different debug levels at the time you need it. For example, you may also put a command in S:User-Startup
  +
run >NIL: kdebug "debuglevel 5"
 
run >NIL: kdebug "console serial"
 
run >NIL: kdebug "console serial"
   
And so you have level 5 output thrown on your serial line.
+
This will set the debug level to 5 and output via the serial port.
   
  +
To note ,that in firmware method we use '=' for debuglevel, i.e. 'debuglevel=5'. But when we use 'kdebug", then instead of '=' we put space, i.e. 'debuglevel 5'.
= Get most of serial debugging =
 
   
  +
{{Note|Quotation marks are mandatory when using the KDebug tool. What KDebug does is send whatever string you enter directly to the AmigaOS kernel for interpretation. The KDebug command itself does not parse the string.}}
To start with, you need to read those 2 articles:
 
   
  +
{{Note|KDebug method have higher priority. I.e. if you set your environment variable to some values, and then after os is boots use KDebug to change the settings, then they ''will'' be taken in account and previous one will be forgotten. The only thing that you can't enable/disable by KDebug is 'munge'.}}
1. [[Debug_Kernel|The Debug Kernel]]
 
2. [[Exec_Debug|Exec Debug]]
 
   
  +
= Getting the Most out of Serial Debugging =
From which you should do the accumtion just when you develop anything, you should all the time use debug.kernel. Debug.kernel provide you with some more functionality in compare with user's plain kernel, as well as it give you ability to plays with debug levels, where you can choice how much of "system" debug output you want to get. Its pretty easy to miss that bit, that debug-levels works only on debug.kernels. Usually developers start to plays with levels, see no changes, and start to think "wtf, why it not works". It works, just kernel should be debug one.
 
   
  +
To start with, you need to read the following articles:
And while debug kernel give you some debug functionality, it still didn't cover everything possible like for example do old MungWalls (i.e. debug kernel have only "Munge" feature, but not "Wall" feature), or like for example do MemGuard (can be found on [http://www.os4depot.net OS4Depot]), which add on top of kernel some more dirty-stuff-catch.
 
  +
# [[Debug_Kernel|The Debug Kernel]]
  +
# [[Exec_Debug|Exec Debug]]
   
  +
To get the most out of serial debugging, developers should use what is called the debug kernel (named '''kernel.debug'''). The debug kernel provides you with more functionality compared with the release kernel at the cost of some execution speed. One thing provided is the ability to play with debug levels where you can choose how much "system" debug output you want to see. It's pretty easy to miss the fact that debug levels only work on debug kernels. You can play with levels, see no change, and you then wonder "Why doesn't it work?". It works, it is just that the kernel should be the debug one.
So, to get most of your serial debugging, you need to use that combo: debug kernel with "munge" option enabled, "memguard" running on background and set debug level to the value you find most interesting. Usually 5 or 7 is enough, but sometime when bug so heavy and strange, you can raise the volume in hope to see something interesting.
 
  +
  +
And while the debug kernel does give you some debug functionality, it still may not cover everything. For example, tools like the old MungWall tool can do a bit more: debug kernel has only the "munge" feature but not the "wall" feature. Another example is MemGuard (which can be found on [http://www.os4depot.net OS4Depot]) adds additional debug capabilities on top of what the debug kernel provides and catches more difficult to find bugs.
  +
  +
So, to get most of serial debugging, you need to use a combination: debug kernel with "munge" option enabled, MemGuard running in the background and set debug level to the value you find most informative. Usually 5 or 7 is enough but sometimes, when a bug is behaving very strangely, you can raise the value in the hope that you see something interesting.
   
 
= If nothing works =
 
= If nothing works =
   
Now on to troubleshooting. If you build/buy a cable, adapters and all the stuff, connect everything between, fire up the terminal software, setup everything correctly and still nothing works, then:
+
Now on to troubleshooting. If you build/buy a cable, adapters and all the stuff, connect everything, fire up the terminal software, set up everything correctly and still nothing works, then:
   
1. Check the ports.
+
# Check the cable
  +
# Check the ports.
  +
# Check the cable again :)
  +
# Check program's settings and settings of the port if it USB to serial one.
   
Easy way to check if the port is working
 
 
... TODO to finish ...
 
 
 
2. Check the cable twice.
 
 
The best way to check a cable is with a multimeter. Set it so that when you touch wires on different sides you will heard a "beep" if it connected. Check that all of the connections are as they should be. If you use null-modem adapter on top of "straight" serial cable, then check it anyway, just in case, with the same meter.
 
 
3. Check program's settings and settings of the port if it USB to serial one.
 
 
 
Be sure that for you have right settings and in the terminal software (especially the baud, flow control and parity).
 
Be sure that for you have right settings and in the terminal software (especially the baud, flow control and parity).
  +
  +
If you have a few '''spare''' connectors that you can use for troubleshooting, just solder a jumper between TX and RX (pins 2 and 3 on DB9).
  +
Then open a terminal program on the computer, set it up as described above, and turn "Local Echo" OFF. When Local Echo is OFF it does
  +
NOT show what you are typing, it only shows what comes in over the serial port.
  +
  +
The "loopback" connector has TX and RX connected, so it will loop whatever you send back to you. Plug a female loopback directly into the serial port connector and you should see whatever you type, because it is being "looped back" through your test plug. Now take the loopback off, connect your cable, and attach a male loopback at the other end of the cable. If you can see your typing, then you are successfully going out the serial port, down your cable, then looping back up the cable and back into your port.. You get the idea. Having one male and one female "loopback" will let you test ALMOST every possible cable, connection, and software configuration.
  +
  +
Desperate times: If you don't have any "spare" connectors or a soldering iron, a small paper clip can be used instead of a male loopback connector.. Just bend the clip and insert the ends into pins 2 and 3 of the cable end, and connect the other end to the serial port being tested. If the clip does not fit into the cable end, don't force it, find a smaller paper clip.
  +
  +
The one thing that a loopback can NOT test is whether your cable is a "Null Modem" cable or not.
  +
The best way to check a cable is with a multimeter. Set it so that when you touch wires on different sides you will heard a "beep" if it connected. That setting usually looks like a little speaker. Check that all of the connections are as they should be. If you use null modem adapter on top of "straight" serial cable, then check it anyway, just in case, with the same meter. The meter lead probably won't fit inside the female connector pins. Another small paper clip helps with that.
  +
  +
To work properly, (describe a null modem cable, assuming 9 pin to 9 pin):
  +
* Pin 2 on end A should connect to pin 3 on end B.
  +
* Pin 3 on end A should connect to pin 2 on end B.
  +
* Pin 5 on end A should connect to pin 5 on end B.
  +
  +
If these three connections work, it should be enough to get you going.
   
 
= Final words =
 
= Final words =
   
While the whole topic we describe is more or less easy one, there wasn't normall guide till now which describe from the begining evertyhing: i.e. what kind of cable you can use, how to build it, how to use usb2serial adapters, what settings should be used and what to do with all of this. We hope that this guide will at least cover all the gaps in that terms, and any developer who ever will head "use serial debugging" will just read that article, and will have no questions. Anyway, if you have any more info to add, or just found a wrong part somewhere, just send me mail on kas1e@yandex.ru and i can udate article.
+
While this topic is more or less an easy one, there wasn't a guide, until now, which describes everything from the beginning. What kind of cable you can use, how to build it, how to use USB to serial adapters, what settings should be used and what to do with it all. We hope that this guide will at least cover all the gaps and any developers told to "use serial debugging" will just read that article and will have no questions. Anyway, if you have any more info to add, or just found a wrong part somewhere, just send an email to kas1e@yandex.ru or use the [http://www.amigaos.net/Contact AmigaOS Contact Form] and we can update article.
   
 
= Links =
 
= Links =

Latest revision as of 19:52, 26 December 2020

Author

Roman Kargin and Lyle Hazelwood
Copyright © 2013 Roman Kargin and Lyle Hazelwood
Proofreading and grammar corrections by the AmigaOS Wiki team.

Introduction

While AmigaOS has "hi-level" capabilities to help debug problems (e.g. redirecting debug outputs to memory and displaying the log with DumpDebugBuffer or using serial redirection tools like Sashimi) it is sometimes still not enough. For example, there is no protection for areas like input and Intuition so we can get into a situation where the GUI is not operational but the OS is still working. Intuition, input and any other necessary components can crash and then the GrimReaper utility has no way to spawn itself. Meanwhile, the kernel, still can output debug information about the crash on serial.

To begin with, you should know that AmigaOS has 2 reapers. One is a user friendly utility from SYS:System called GrimReaper. The GrimReaper can be called a "hi-level" one. Another reaper is called Reaper which is a part of the kernel itself. The kernel's Reaper actually launches the user-friendly GrimReaper when a required. So, you can imagine that when things get nasty, the kernel's reaper not all the time can spawn a GrimReaper, but still can catch some information and output it to the serial. Visually, when such a nasty things happens and input and/or intuition die, you just see a "freeze" of the OS and may think that everything is freezes, while it not: you just can't operate with OS anymore as necessary parts of OS crashes, but OS itself still working and kernel's reaper already throw all the info into the serial.

That means that when you want to do some serious work and you need any way to catch your bugs and/or debug any of your problematic code, then serial debugging is the best and only one way. Of course it's still possible to hope that the system friendly GrimReaper will popup for you and that there will be nothing so hardcore which it will crash Intuition and "freeze" the OS but that's just not enough when it come to doing real work.

You may ask now why the serial port is used at all? Why not parallel or something else? Why does everyone keep telling you to use serial debugging as if there is nothing else you can connect a cable to? The answer is in simplicity and reliability. Serial was chosen because it is simple to transfer data, bit by bit, not like for example done with a parallel port. There are different interfaces which also can transfer information bit by bit (like Ethernet, Firewire and USB) but the standard serial port is common to all platforms and far less complex. Because of that it should come as no surprise that the old AmigaOS 3 which works on classic Amigas throw all the debug information via serial port as well. Today, we have different kinds of hardware, where for example USB is pervasive, but USB is more complex and still not as reliable for debugging purposes.

Serial and Null Modem

Serial

Serial ports (often called RS-232 but it's really RS-232C) have disappeared as a standard option on many user level computers and have been replaced by USB. You can still find many business level x86 motherboards with serial ports. There are solutions for PC hardware without a serial port like USB to serial converters but we will talk about that later. Right now, all we need to know is that all our PowerPC based Amigas, classic Amigas and even the AmigaOne-X1000 have a serial port and the AmigaOS kernel's reaper outputs debug information over that serial port.

Serial ports most often come in two pin outs: 9 pins and 25 pins.

9 Pin Connector
25 Pin Connector

The 25 pin one, which is usually called DB25, was the first one and is used on the classic Amigas. After some time, software was simplified to use only half of the pins and then 9 pin connector (usually called DB9 but in reality it is DE9) was created. While classic Amigas have the older serial connectors with 25 pins, the Pegasos2, X1000 and Sams all have 9 pin connectors. In general, it makes no differences for our purposes. This is just information in case you decide to build your cable from scratch.

While the information given there is enough for our article, you still can check out Wikipedia for more information about serial ports and the RS232C standard itself at http://en.wikipedia.org/wiki/Serial_port.

Null Modem

In the good old days, when Modems/Teletypes were used to connect over the serial port, it was expected that one side is the Data Terminal Equipment (DTE) (usually a computer/terminal) and the other side is Data Circuit-terminating Equipment (DCE) (usually a modem). One side which is an output on a DTE is an input on a DCE and vice versa. Because of that DCE can be connected to a DTE with a straight wired cable.

Today things are different. Terminals and modems have mostly disappeared and computers have the same kind of serial port that terminals used to have: DTE. As a result, we can't connect them with a straight, pin to pin cable because it will connect the data transfer pins (TX to TX and RX to RX) like it was when we connect a serial port with a modem and that will not work. The solution is to swap the data transfer wires: TX to RX. That's what is simply called a Null Modem Cable (though without ground connected which is always better to do).

Usually when you go into a shop and find a modem cable it is most often not a null modem cable. You need to ask for a null modem cable where the data pins have been crossed over. Visually, the cables look exactly the same. Only the wires inside are not cross over and thus it will not transfer any serial debug output.

A null modem cable can one of 4 types:

  1. No hardware handshaking
    This cable has only the data and signal ground wires connected. I.e. RX, TX and ground.
  2. Loop back handshaking
    Just some "cheat" cable to create fake hardware flow control.
  3. Partial handshaking
    Advanced "cheat" cable.
  4. Full handshaking
    No cheats, just everything that can be in null modem cable.

In general, to create a basic null modem cable (that one, with "no hardware handshaking") it is enough to cross over pins 2 and 3 (RxD with TxD) and connect the ground pin. Even with such a simple null modem cable of just 3 wires, you will be able to output debug information and everything will work. You can of course build a cable with full handshaking and it will also work but the hardware may or may support it. For example, the X1000 does not support hardware handshaking and even if you have such a cable, the terminal software where you will capture your debug output you still need to choose the "no handshaking" option. Classic Amiga serial ports support hardware h handshaking. For example, AmigaExplorer from AmigaForever transfers data between Amiga and Windows computers via serial and handshaking helps in that case. So it's better to have a full-handshaking cable and to test it with your hardware. But if you need a null modem cable just for capturing debug output, a simple 3 wire null modem cable will allow up to 115200 and it's more than enough.

Note
If you have 2 computers which you want to connect via serial ports you need a null modem cable and not a straight serial cable.

Since serial ports can be only of 2 types (DB25 and DB9) there are 3 possible pin outs for null modem cables with full handshaking: DB25 to DB25, DB9 to DB9 and DB9 to DB25.

03-db25-db25.png
05-db9-db9.png
04-db25-db9.png

DB9 to DB9 serial cables are fairly easy to find in stores today but they are not likely to be null modem cables and you will need to work on them. DB25 are more rare and you may need to build a cable yourself. Just buy connectors and connect the necessary wires as shown above.

You can also build a cable which has 2 connectors on either side (i.e. DB9 and DB25 on one side and DB9 and DB25 on the other) so you can use either connector type as needed. This can be handy when you have a classic Amiga and modern PowerPC hardware and connected to a PC for example. To build such a cable just follow the same pin logic as shown below and just double them where needed.

Another way to solve the problem would be to buy a straight serial cable and add a small connector-adapter which will change the wiring from straight to null modem like in the screenshot below:

06-null modem adapter.png

You can find even more information about null modem cables on Wikipedia.

Connect them now!

Serial<->Serial

There is nothing else you need except a working null modem cable. It must be a real null modem cable or a straight serial cable with a null modem adapter; doesn't matter which one.

Serial<->USB

This section is important and interesting for anyone who works with AmigaOS. The reason is that it is more difficult to find x86 hardware (which most of us have use as a necessary part of life) with built-in serial ports. It is even more difficult to find a notebook with a serial port. The solution is to use commonly available USB to serial adapters. There are plenty of them from all sorts of different companies. Despite the fact that they are common, some adapters can be better than others. Although most will work without problems and in practice all of the tested ones works fine, you still may found some adapters which can give you some problems. The reason is that USB does not directly translate to serial and data must be buffered between the two while at the same time keeping accurate timing. There is software inside the adapters and more than one way to implement the necessary hardware buffering thus not all adapters are equal and some are better than others. For serious serial work, nothing beats an actual UART which is why they are still an available option on industrial, laboratory and business PCs.

If you in interested in building a Serial to USB adapter yourself, you can find plans on the Internet. One example is this USB to serial adapter.

07-usb2serial.png

The look of the adapter can be different of course since it depends on what connectors are used when building a cable. I use one from Gembird based on the PS2303 chip on my notebook with Windows XP, where after installing of drivers it shows ups as COM17:

08-settings win show.png

After you have the USB to serial adapter connected in your system, everything will be the same as if you connected Serial with Serial. A null modem cable is still required or a "straight" cable with a null modem adapter.

Serial<->Anything

You can connect serial to any port in a computer. You just need the correct adapter and cable. There are serial to USB (either purchased or made yourself), serial to Firewire adapters, serial to Ethernet, etc.

What I am trying to point here is that it does not matter how but you still need to make a real serial port in your system. USB to serial adapters are most popular because they are readily available, easy to find, inexpensive and well tested.

Terminal Software and port settings

Now, after you have your cable connected between 2 machines, you need software which will catch the data from one side. The "receiver" side can be an x86 system with Windows, Linux, Mac OS or whatever else. You could also use an Amiga with AmigaOS, pOS, Unix or whatever else runs on classic Amiga hardware or any kind of another hardware. The software is called "Terminal" software and since many of us use x86 systems to capture debug output from our Amigas, we will start with x86.

One of the best terminal software packages for x86 is PuTTY. You can get PuTTY from http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html. Be sure that you get latest/full version because there are some stripped versions around with no support of serial connections. The normal version of PuTTY with working serial support will looks like this:

09-putty serial.png

On Amiga (if you connect 2 Amigas by serial) you can use the old 68k Term 4.8:

10-term48 serial.png

On Linux you can also use PuTTY or the well-known minicom.

Whatever software is used, it is all about getting the debug data from your Amiga. Debug output is ASCII text data, so anything which can just grab information from your serial port and redirect it where you need it (console or file) will work. You can even write your own simple code which will receive data without the need for any terminal programs. But that's in theory, in practice it is better to use something which is already done.

The settings which you need to use and which always works on any Amiga hardware from which you want to get your serial output are:

baud: 115200 
data bits: 8 
stop bits: 1 
parity: none 
flow control: none

It may work with other settings (like different parity and flow control), but as it was pointed out before, on some hardware it may not work at all, on another it will not work as intended, so just these setting to do your first test. After all, you can always change your settings later and experiment after everything works.

How to redirect debug output to serial

By default, AmigaOS debug output is sent to a memory debug buffer and not to serial. This is done for simplicity. If something happens, especially bugs, then just type "DumpDebugBuffer" in a shell and it shows you what the debug output was. This is similar to using the Sashimi tool which redirects serial output to the console.

For developers, it is usually best to output everything to the serial port so you need to switch the output to serial. There are 2 ways to do this: boot option in the firmware (U-Boot for Sams/Eyetech AmigaOnes, OpenFirmware for Pegasos2 and CFE for X1000) and the "KDebug" utility.

Firmware method

Given there are so many different hardware platforms on which to run AmigaOS today, it should come as no surprise that they use different boot firmwares. AmigaOne-XE/MicroA1-C/Sam uses U-Boot, Pegasos2 uses OpenFirmware and the AmigaOne X1000 uses CFE. For all of them the boot menu options can be a bit different and you need to refer to the documentation which comes with the hardware. But in all cases you have a common variable called os4_commandline which you need to set. The name of that variable is the same for all the hardware platforms which support AmigaOS. Just the way the variable is setup varies.

For example on Pegasos2 OpenFirmware, to redirect output to serial with the "munge" debug kernel option and debug level 7 in OF you do:

Pegasos BIOS Extensions Copyright 2001-2004 by bplan GmbH.
All rights Reserved.
Auto-boot in 1 seconds - press ESC to abort, ENTER to boot: aborted
ok#
ok# setenv os4_commandline serial munge debuglevel=7

and then boot AmigaOS.

On AmigaOne X1000/CFE set munge, debuglevel to 4 and output to serial:

setenv -p os4_commandline "serial munge debuglevel=4"

and then boot AmigaOS. For CFE if you are not using -p, then the variable is only saved for that session, not permanently.

On Sam/AmigaOne U-Boot with the same munge, debuglevel=7 and serial redirect:

setenv os4_commandline "serial munge debuglevel=7"
saveenv

On X5000 it's the same U-Boot as with Sam/AmigaOne, so as example set serial, munge and debuglevel to 5:

setenv os4_commandline serial munge debuglevel=5
saveenv

In other words, use SetEnv to set the os4_commandline variable and then boot the OS. You can also verify what the variable is using the "printenv" command.

Just so you are not confused, "amigaboot.of" (the code which first boots) is the component which parses the os4_commandline firmware variable and didn't parse any command line arguments. It only parses firmware variables and then passes them on to the kernel. If you try something like amigaboot.of os4_commandline = "serial", it will not work and will be ignored, the same as any other extra parameters you provide. So be sure that you use "setenv" and check via "printenv" that you set the variable correctly.

KDebug method

KDebug is command line utility found in SYS:C which communicates with the AmigaOS kernel. With this utility you can redirect your output to serial or memory. It will override whatever you do with the os4_commandline firmware variable. This is very handy for setting different debug levels at the time you need it. For example, you may also put a command in S:User-Startup

run >NIL: kdebug "debuglevel 5"
run >NIL: kdebug "console serial"

This will set the debug level to 5 and output via the serial port.

To note ,that in firmware method we use '=' for debuglevel, i.e. 'debuglevel=5'. But when we use 'kdebug", then instead of '=' we put space, i.e. 'debuglevel 5'.

Note
Quotation marks are mandatory when using the KDebug tool. What KDebug does is send whatever string you enter directly to the AmigaOS kernel for interpretation. The KDebug command itself does not parse the string.
Note
KDebug method have higher priority. I.e. if you set your environment variable to some values, and then after os is boots use KDebug to change the settings, then they will be taken in account and previous one will be forgotten. The only thing that you can't enable/disable by KDebug is 'munge'.

Getting the Most out of Serial Debugging

To start with, you need to read the following articles:

  1. The Debug Kernel
  2. Exec Debug

To get the most out of serial debugging, developers should use what is called the debug kernel (named kernel.debug). The debug kernel provides you with more functionality compared with the release kernel at the cost of some execution speed. One thing provided is the ability to play with debug levels where you can choose how much "system" debug output you want to see. It's pretty easy to miss the fact that debug levels only work on debug kernels. You can play with levels, see no change, and you then wonder "Why doesn't it work?". It works, it is just that the kernel should be the debug one.

And while the debug kernel does give you some debug functionality, it still may not cover everything. For example, tools like the old MungWall tool can do a bit more: debug kernel has only the "munge" feature but not the "wall" feature. Another example is MemGuard (which can be found on OS4Depot) adds additional debug capabilities on top of what the debug kernel provides and catches more difficult to find bugs.

So, to get most of serial debugging, you need to use a combination: debug kernel with "munge" option enabled, MemGuard running in the background and set debug level to the value you find most informative. Usually 5 or 7 is enough but sometimes, when a bug is behaving very strangely, you can raise the value in the hope that you see something interesting.

If nothing works

Now on to troubleshooting. If you build/buy a cable, adapters and all the stuff, connect everything, fire up the terminal software, set up everything correctly and still nothing works, then:

  1. Check the cable
  2. Check the ports.
  3. Check the cable again :)
  4. Check program's settings and settings of the port if it USB to serial one.

Be sure that for you have right settings and in the terminal software (especially the baud, flow control and parity).

If you have a few spare connectors that you can use for troubleshooting, just solder a jumper between TX and RX (pins 2 and 3 on DB9). Then open a terminal program on the computer, set it up as described above, and turn "Local Echo" OFF. When Local Echo is OFF it does NOT show what you are typing, it only shows what comes in over the serial port.

The "loopback" connector has TX and RX connected, so it will loop whatever you send back to you. Plug a female loopback directly into the serial port connector and you should see whatever you type, because it is being "looped back" through your test plug. Now take the loopback off, connect your cable, and attach a male loopback at the other end of the cable. If you can see your typing, then you are successfully going out the serial port, down your cable, then looping back up the cable and back into your port.. You get the idea. Having one male and one female "loopback" will let you test ALMOST every possible cable, connection, and software configuration.

Desperate times: If you don't have any "spare" connectors or a soldering iron, a small paper clip can be used instead of a male loopback connector.. Just bend the clip and insert the ends into pins 2 and 3 of the cable end, and connect the other end to the serial port being tested. If the clip does not fit into the cable end, don't force it, find a smaller paper clip.

The one thing that a loopback can NOT test is whether your cable is a "Null Modem" cable or not. The best way to check a cable is with a multimeter. Set it so that when you touch wires on different sides you will heard a "beep" if it connected. That setting usually looks like a little speaker. Check that all of the connections are as they should be. If you use null modem adapter on top of "straight" serial cable, then check it anyway, just in case, with the same meter. The meter lead probably won't fit inside the female connector pins. Another small paper clip helps with that.

To work properly, (describe a null modem cable, assuming 9 pin to 9 pin):

  • Pin 2 on end A should connect to pin 3 on end B.
  • Pin 3 on end A should connect to pin 2 on end B.
  • Pin 5 on end A should connect to pin 5 on end B.

If these three connections work, it should be enough to get you going.

Final words

While this topic is more or less an easy one, there wasn't a guide, until now, which describes everything from the beginning. What kind of cable you can use, how to build it, how to use USB to serial adapters, what settings should be used and what to do with it all. We hope that this guide will at least cover all the gaps and any developers told to "use serial debugging" will just read that article and will have no questions. Anyway, if you have any more info to add, or just found a wrong part somewhere, just send an email to kas1e@yandex.ru or use the AmigaOS Contact Form and we can update article.

Links

[1.] http://en.wikipedia.org/wiki/Serial_port
[2.] http://en.wikipedia.org/wiki/Null_modem
[3.] Debug Kernel
[4.] Exec Debug