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TRKR IFF Tracker Music Module
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TRKR
IFF FORM TRKR Proposal for an IFF Tracker Song File Format (revision 1.1, as of January 1, 1993) Designed and written by Darren Schebek, Full Tilt Entertainment Usenet: dschebek@outb.wimsey.bc.ca Since releasing my original draft, I have heard comments that an IFF tracker module file format would "balloon" the original tracker module out with a lot of header overhead. This is not so. In fact, this IFF TRKR file format eliminates a *great deal* of unnecessary and redundant file data inherent in typical module file formats (Noisetracker v2.0 being the worst I've seen so far). Much of this space is used up in trailing note events at the end of patterns (eg, for modules that only use the first 48 notes in a pattern), duplication of patterns at the individual channel level (which Noisetracker v2.0 is notorious for), and unnecessarily padding out the play sequence table to a constant size, regardless of how many elements in the table are actually used. I have attempted to design this file format with the idea utmost in mind of allowing as many possible tracker formats to be upward-compatible with it. I have also decided to all but eliminate MIDI support, while still trying to allow for MIDI extensions to the format. I do this partly in order to more accurately define the essence of a tracker module, but also because I feel unqualified to define an effective template for MIDI support. However, MIDI extensions can always be added to the format later on. On the other hand, I have deliberately designed this draft of the IFF TRKR format to be much more powerful and flexible than a "standard" tracker module. It is always easier to trim down a design than to expand it. One of the major changes I have made is to never assume a specific size for a given pattern of notes. With this draft, patterns can be any length at all. There is a slight downside to this. Whereas with the old Noisetracker format, all patterns were 64 notes in length (thus ensuring that new patterns for each audio channel started simultaneously), my file format loses this convenience. New patterns can start at any given time in any given audio channel without regard to any new patterns in any other audio channel. As you may notice, this plays havoc with repeat commands and other commands that reference to specific points in the song. To solve this problem, I came up with the idea of adding a "marker" chunk to the file format. Each bookmark defines a specific poosition in the song for each audio channel, recording (for each audio channel) pattern number and note offset into that pattern. A player program can read in the song, read in the bookmark chunk(s), then pre-calculate appropriate pointers for each bookmark prior to playing the song. Any commands that refer to these bookmarks (eg, a REPEAT command) will reference the bookmark by number in the same way that instruments are referenced. Another idea I came up with was a resolution to the timing problems inherent with PAL/NTSC songs (since no such timing information is stored in most tracker formats). Timing in my format is now specified in "note events per minute". With this method of timing, calculations for CIA timer frequency become trivial. It is, however, still up to the player program to determine whether it is running on a PAL or NTSC Amiga and to compensate for the slight difference in CIA clock frequency (most players that use the CIA timers do not make this compensation). So a 60Hz playback frequency now becomes 3600 note events per minute, and 50 Hz becomes 3000 note events/minute. With this timing method, it is also possible to create a new song command that allows you to change the playback frequency (and I have done so. The longword that comprises a "note event" has also been modified drastically, and now contains a 13-bit operand field. This allows for greater resolution for commands such as SAMPLE OFFSET. It also facilitates the command for setting the number of note events per minute. I'll start with a sort of visual summary of the format, and then explain the various chunks and fields. ------------------------------ FORM size TRKR TRHD size ubyte numsongs Number of TRSG chunks in this FORM TRKR. ubyte numinsts Number of TINS chunks in this FORM TRKR. uword numpatts Number of PATT chunks in this FORM TRKR. [NAME] Optional NAME chunk. [AUTH] Optional AUTH chunk. [ANNO] Optional ANNO chunk. [(c) ] Optional (c) chunk. TRSG size Required chunk. May be more than one TRSG chunk. SGHD size Required Song header chunk. uword ticksperminute Number of "ticks" (interrupts) per minute. ubyte tickspernote Number of "ticks" between successive note events. ubyte iterations Default number of iterations to play this song. ubyte numchannels Number of audio channels used by this song. ubyte flags Various flags for this song. FIXED volume Default global volume of this entire song. char songname[] Title of this song. CSEQ size Required channel sequence chunk. One per channel. uword pattarray[] Word array of PATT #'s to play for channel #0. CSEQ size uword pattarray[] Word array of PATT #'s to play for channel #1. . . . CSEQ size uword pattarray[] Array of PATT #'s to play for channel #(numchannels-1). [MRKR] size Opt. marker chunk for recording repeat points. ulong noteoffset Offset in notes to marker's position in song. ubyte register Register number for referencing this marker. char markername[] Name of the marker (for referencing by name). [MRKR] size There is no limit to the number of MRKR chunks. etc. TINS size Required instrument chunk. TIHD size Required instrument header chunk. ubyte register Register number of this instrument ubyte type Type of instrument. 0 = 8SVX. FIXED volume Default relative volume of this instrument. ubyte data1 MIDI channel # if type = 1. ubyte data2 MIDI preset # if type = 1. char instname[] Name of this instrument (or filename). [FORM size 8SVX...] Optional Instrument data for this instrument. TINS size There can be up to 63 TINS chunks in the file. TIHD size ... [FORM size 8SVX...] PATT size Required pattern data chunk. ulong nevents[] Longword array of note events comprising pattern. PATT size There can be up to 65536 PATT chunks in the FORM. ulong nevents[] PATT chunks are the last chunks in the FORM TRKR. . . . ------------------------------ Here now is an explanation of all chunks and their corresponding fields: ============================== TRHD chunk - Required: The TRHD chunk contains information global to the file. It contains the following fields... ubyte numsongs Specifies how many TRSG chunks (ie, songs) are contained within the FORM TRKR. There is no limit to the number of TRSG chunks that can exist, although 256 of them should be a reasonable limit (or perhaps even less). ubyte numinsts Specifies how many TINS chunks (ie, instrument definitions) exist within the FORM TRKR. There can be up to 63 TINS chunks in a FORM TRKR, since the note event has enough bits allocated to support that many instruments. Instruments are shared by all songs in the FORM TRKR. uword numpatts Specifies the number of PATT chunks (ie, patterns, or note event arrays) that exist within the FORM TRKR. Like instruments, all patterns are shared by all songs in the FORM. There can be up to 65536 PATT chunks in a single FORM TRKR. ============================== Optional "NAME", "AUTH", "ANNO", "(c) " chunks These standard chunks are optional, and should appear immediately after the TRHD chunk in the FORM TRKR. ============================== TRSG chunk - Required The TRSG chunk defines the parameters and patterns that comprise a single song. There must be at least one TRSG chunk in the FORM TRKR, appearing immediately after the TRHD chunk and any of the optional chunks mentioned above (ie, "NAME", "AUTH", "ANNO", "(c) "). This chunk is made up of several sub-chunks: SGHD chunk - Required song header chunk. This chunk contains parameters necessary for playing this particular song. The fields are as follows: uword ticksperminute This field specifies the interrupt frequency of the player in "ticks" per minute, where a "tick" refers to the occurrence of the player interrupt (it is naturally assumed that the player interrupt will be running as a CIA timer interrupt, and not a vertical blank interrupt). This parameter, then, specifies the CIA interrupt frequency. For example, a value of 3600 ticks/minute (60Hz interrupt frequency), would result in a CIA timer value of 42954540/3600 = 11932 (approx.) for NTSC Amiga platforms and 42562740/3600 = 11823 for PAL Amiga platforms. Defining interrupt frequency in this way eliminates timing differences between NTSC- and PAL-composed songs. The range for this parameter is 700-6000 inclusive. Slower tempos than 700 can be achieved through subdividing the interrupt (see tickspernote below). ubyte tickspernote This field is an interrupt subdivider, and corresponds directly to the SET TEMPO command on Noisetracker and other formats. This specifies the number of "ticks" (interrupts) that must elapse after procesing a note event before processing the next note event. ubyte iterations Specifies the default number of iterations to play thge song for. A value of 0 means to repeat the song endlessly. This value can be overridden by commands embedded in the note events (eg, a REPEAT command at the end of the song with a repeat count of 0 (loop forever) may cause the song to loop forever even though the iterations field here says to play the song only once. ubyte numchannels This field indicates the number of audio channels this song uses. It must have a value of 1 or greater. The value here also specifies the number of CSEQ chunks (channel sequence arrays) that are defined in this TRSG chunk. ubyte flags This flags field currently has no defined bits, but could have flags indicating such things as fading the song out on the last iteration of play (via reducing the global volume of the song), among other things. FIXED volume Specifies the global volume at which the piece is to be played. Implementing this may require appropriately re-scaling the default volumes of the intruments. This means that it is rather important to keep track of the original instrument default volumes in their unit-value forms (ie, FIXED format, 0..1). char songname[] This is the title of this song. CSEQ chunk - Required A CSEQ chunk is simply an array of pattern numbers to play for a given audio channel. The first CSEQ chunk in a TRSG chunk corresponds to audio channel #0, the next one corresponds to channel #1, etc. The number of CSEQ chunks in the TRSG chunk must match the number specified by the "numchannels" parameter in the SGHD (song header) chunk. These pattern number arrays should be ordered such that the most important CSEQ's appear first. This is because future Amiga platforms will support more than the current 4 audio channels. FORM TRKR songs that take advantage of more channels will still be able to be played on an older 4-channel platform, with the extra CSEQ chunks being ignored. The CSEQ chunk's array consists of any number of word elements. Each element refers to a pattern array (see PATT chunk below) to play for a given audio channel. Pattern numbers are derived from the order of PATT chunks in the FORM TRKR (ie, the first PATT chunk in the file is pattern #0, then next PATT chunk is pattern #1, etc). MRKR chunk - Optional The MRKR (ie, marker) chunk records a specific global position in the song. It is used by any embedded song commands that cause a change in the position of the song (eg, the REPEAT command). These position-control commands specify the new position in the song by referring to one of these markers. Since patterns can be any length at all, there is no gaurantee that new patterns will start in all audio channels at the same time. Rather, new patterns can start in any audio channel at any time. Therefore, the MRKR chunks exist so that, prior to playing the song, a player program can process each MRKR chunk and precalculate positions in the song (since some markers may result in a position in the middle of an arbitrary pattern). The fields of the MRKR chunk are as follows: ulong noteoffset This specifies where in the song the marker lies as an offset in note events from the beginning of the song. Calculating the exact position of a marker involves examining (for each CSEQ chunk in the song) all pattern numbers and the length in notes of those patterns. It is then necessary to calculate an offset into the corresponding CSEQ array, as well as an offset into the pattern to the precise position of the marker. This must be done for each audio channel (each CSEQ chunk) that will be used prior to playing a song. This is a rather tedious thing to be doing on-the-fly, so pre-calculating these offsets is much more desirable. ubyte register This is the register number of the marker. It is by this number that all embedded song commands reference a given marker. Each marker in a TRSG chunk must have a unique register number, but they can be re-used in successive TRSG chunks in the FORM TRKR if so desired. char markername[] This is the name of the marker. Some music editors may wish to allow users to reference markers by name rather than number (which may get somewhat confusing with multiple songs in memory). It can be left out if desired, since the name is only meaningful to an editor and not used by a simple player program (a player program would reference markers by their register number). ============================== TINS chunk - Required The TINS chunk (Tracker INStrument) defines the nature and parameters of an instrument, and may optionally contain the actual instrument data (eg, it may optionally include a FORM 8SVX). If the actual instrument data is not contained within the TINS chunk, then the IFF loader program will have to go to disk (or other medium) to acquire the instrument data. I'm not sure if it's considered good form to embed a FORM 8SVX within a TINS chunk. I suspect it's not, but I've done it anyway. The TINS chunk contains the following required TIHD (Tracker Instrument HeaDer) chunk: TIHD chunk - Required This header chunk desribes the parameters of an instrument. It contains the following fields: ubyte register Contains the register number of this instrument. Instruments are referenced from within the song by this number, and so each instrument's register number must be unique, and in the range 1..63 inclusive. ubyte type This specifies the type of the instrument (ie, the nature of the instrument's data). A type of 0 means that the instrument is an IFF FORM 8SVX sample. A type of 1 means that the instrument is a MIDI instrument. No extra values for the type field have been defined thus far. A type not understood by a player should cause the player to either ignore all references to that instrument, or the player could have default instruments prepared to replace those that are defined but not understood. FIXED volume This is the default volume of this instrument in FIXED format (ie, a "unit-value" fixed-point integer in the range 0..1). It should be scaled appropriately based on the global volume of any song that uses it (eg, if global volume is 48, then this FIXED value represents a value from 0..48, where unity is represented by 48). ubyte data1 If the "type" field is 1, then this field contains the MIDI channel # to be used for this intrument. ubyte data2 If "type" = 1, then this field contains the MIDI preset # to be used for this instrument. char instname[] This is the name of the instrument. If the instrument data itself (eg, a FORM 8SVX) is not included in the TINS chunk, then this name field can contain a filename to be used to search for the instrument data elsewhere. Editors and player programs should have the facility to search various user-defined paths for such instruments. No path should *ever* be specified in the instname[] field. Only the filename of the instrument data. Optional instrument data chunk (eg, IFF 8SVX) Optionally, the actual instrument data chunk can appear here as part of the TINS chunk. The presence of instrument data can be determined by examining the number of bytes in the TINS chunk less the size of the TIHD chunk inside it (ie, the entire TIHD chunk, including ID field and size field). My goals in creating this new IFF format have been: - To resolve timing conflicts between PAL and NTSC Amiga systems by standardizing tempo and timing. - To redesign the note event format to allow greater flexibility and expandability for future enhancements and extensions to the format. - To provide a specification for support of IFF 8SVX samples that contain data for up to three octaves. - And finally, to try to combine the best features of many of the popular module formats so that as many different formats as possible can be converted to the new IFF tracker format. NOTE EVENT DESIGN AND LAYOUT ---------------------------- I have redesigned the structure of a note event to allow for greater flexibility and expandability. The note event no longer contains Amiga-specific period values to represent note pitch, but has been changed to a note number in the range 0..127. This is to facilitate support for MIDI instruments in the future. Standard tracker module period values map into this range as 1..36 inclusive (a note number of 0 means no note is to be played). Players that support five-octave 8SVX instruments can extend the range of notes to 1..60 (five octaves). The note event allows specification of up to 63 different commands, with as many as 12 bits of operand available for each command. Also, up to 63 instruments can be specified. The note event is a longword value. Its bits are allocated as follows: High word of note event: +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Bit #31 |n6|n5|n4|n3|n2|n1|n0|i5|i4|i3|i2|i1|i0|c5|c4|c3| Bit #16 +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Low word of note event: +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Bit #15 |c2|c1|c0|oC|oB|oA|o9|o8|o7|o6|o5|o4|o3|o2|o1|o0| Bit #0 +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Bit descriptions of the note event: Bits n0-n7: Contains the note number to play, which is a value from 0..127 inclusive. For simple, one octave 8SVX instruments, only values from 1..36 are used (1..60 for 5-octave 8SVX insts, and the entire range can be used for future MIDI support. To determine the octave at which to play the note (0, 1, or 2), simply subtract 1 and divide the result by 12. The remainder of this division gives you the note to play relative to this octave. If the note number field is 0, then no note is to be played. Notes are allocated as follows (for 1-octave 8SVX): Amiga Octave Note Period value 0 C 856 0 C# 808 0 D 762 0 D# 720 0 E 678 0 F 640 0 F# 604 0 G 570 0 G# 538 0 A 508 0 A# 480 0 B 453 1 C 428 1 C# 404 1 D 381 1 D# 360 1 E 339 1 F 320 1 F# 302 1 G 285 1 G# 269 1 A 254 1 A# 240 1 B 226 2 C 214 2 C# 202 2 D 190 2 D# 180 2 E 170 2 F 160 2 F# 151 2 G 143 2 G# 135 2 A 127 2 A# 120 2 B 113 Bits i0-i5: Specifies a new instrument to use. If this value is 0, then no new instrument is to be selected. Otherwise, it is an instrument register number from 1..63 inclusive (instrument register numbers start at 1, not 0) that specifies a new instrument to be selected. Note that the new instrument is not to be actually played at this time unless a note number has been specified, or if an included command says otherwise. Bits c0-c5: Specifies a command to be executed. A value of 0 means no command is to be executed. A value of 1..63 specifies a command to be executed (commands themselves are discussed further on). Bits o0-oC: This is the operand field used by the various commands supported by FORM "TRKR". Although this is a thirteen-bit field, some commands may not use the entire twelve bits for their operand. Also, other commands may partition the field if they require more than a single input operand. Typically, signed operands use only the lowest eight bits of the operand field, since it's a bit (pun not intended) of a pain to have to sign-extend a thirteen-bit field. Command Specification for IFF FORM "TRKR" ----------------------------------------- As a result of certain features of this file format, certain commands from tracker-style module file formats have become obsolete. For example, the "Pattern Break" command is no longer needed, as patterns can be any length at all. "Pattern Break" was required in tracker-style formats because patterns were always 64 note events long. If composing a song in 3/4 time (typically using only the first 48 notes in a pattern) then the "Pattern Break" was required to skip past the remaining unused note events in the 64-note pattern. In order to fully describe the function of each command, it is necessary to break down the commands into categories. First of all, a "tick" refers to the occurrence of the player interrupt. The player interrupt occurs on every tick, but it only processes the next note event in the current pattern on every nth tick (where n is determined by the current "ticks per note" setting). The "tick" that occurs in which a new note event is fetched shall henceforth be referred to as the "note tick". Some commands are simply processed once on the note tick (ie, as soon as they are fetched). A good example would be the "Set Channel Volume" command, which modifies the current volume of an audio channel immediately. The command is then finished. Other commands stay active for longer periods of time. For example, the "Arpeggio" command must play three notes cyclicly in an audio channel. It starts playing these notes on the note tick that the command was found, and plays a different note (of the three notes) on *every* tick after that, until the next note tick. I will do my best to explain how each command works in detail in this section, including possible suggestions for implementation in a player program. First, a summary of the commands with a brief description of each, along with each command's number: Command Summary Cmd # Name Description 0 No Command No command. 1 Arpeggio Play a three-note arpeggio. 2 Pitch Bend Raise/lower current note pitch on every tick. 3 One-Time Pitch Bend Raise/lower pitch by specified amount once only. 4 Portamento Slide from cur. pitch up/down to specified note. 5 Vibrato Apply vibrato on current note. 6 Portamento+Volume Bend Slide from cur. note to new note with volume bend. 7 Vibrato+Volume Bend Apply vibrato to current note with volume bend. 8 Tremolo Apply tremolo to current note. 9 Set Sample Offset Set data start offset for current instrument. 10 Volume Bend Bend current channel volume up or down. 11 One-Time Volume Bend Up Increase volume by specified amount. 12 One-Time Volume Bend Down Decrease volume by specified amount. 13 Set Volume Set this channel's volume to a specified value. 14 Set Filter Turn low-pass filter on/off. 15 Set Ticks Per Note Set new ticks/note (aka "Tempo"). 16 Set Ticks Per Minute Set ticks/minute (range 700-6000, 3000 = 50Hz). 17 Restart Note Restart note n ticks from now. 18 Delay Note Delay playing this note for n ticks. 19 Cut-off Note Cut off current note n ticks from now. 20 Pause Suspend play at this position for n note events. 21 Repeat Repeat from specified marker n times. 22 Glissando Control Turn Glissando on/off for this channel. 23 Set Vibrato Waveform Select vibrato waveform type. 24 Set Tremolo Waveform Select tremolo waveform type. I must thank you for taking the time to review what I have come up with so far. I would greatly appreciate your opinion on the various design issues and solutions I have raised throughout this document. This is the IFF FORM "TRKR" documentation as it stands at the moment. The next draft of this proposal will include detailed specs on each note-event command, as well as a section concerning memory representation of an IFF TRKR file. Darren Schebek Full Tilt Entertainment 5620 Sherwood Blvd. Delta, B.C. CANADA V4L-2C5 usenet: dschebek@outb.wimsey.bc.ca